Learning Analytics Framework for Educational Virtual Worlds

نویسندگان

  • Beatriz Fernández-Gallego
  • Manuel Lama
  • Juan Carlos Vidal
  • Manuel Mucientes
چکیده

This paper presents a learning analytics framework for 3D educational virtual worlds that focus on discovering learning flows and checking its conformance through process mining techniques. The core of this framework is an Opensim-based virtual world platform, known as OPENET4VE, that is compliant with the IMS Learning Design specification and that has the ability of monitoring and registering the events generated by students and teachers. Based on these event logs, process mining algorithms automatically extract the real learning flow of the course, allowing teachers to introduce changes in the learning flow initially proposed. © 2013 The Authors. Published by Elsevier B.V. Selection and/or peer-review under responsibility of the programme committee of the 2013 International Conference on Virtual and Augmented Reality in Education.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Design of Virtual Learning Environments: Learning Analytics and Identification of Affordances and Barriers

The future of educational technology has been envisioned to have increasing focus on simulations, game based learning, virtual learning environments and virtual worlds. The technologies aim to provide authentic learning and enable deeper, more complex and contextual understanding for students. To study the impact of virtual learning environments for natural sciences and engineering education, w...

متن کامل

Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling

The uptake of information and communication technologies in the classrooms is a key trend over the past years and decades. Teachers are using Moodle courses, ePortfolios, Google Docs, perhaps learning games or virtual worlds such as OpenSim for educational purposes. A second trend pushes towards a formatively inspired assessment and feedback, often combined with attempts of educational data min...

متن کامل

Visualization Analytics for Second Language Vocabulary Learning in Virtual Worlds

Language learning occurring in authentic contexts has been shown to be more effective. Virtual worlds provide simulated contexts that have the necessary elements of authentic contexts for language learning, and as a result, many studies have adopted virtual worlds as a useful platform for language learning. However, few studies so far have examined the relationship between learning outcomes and...

متن کامل

Toward Educational Virtual Worlds: Should Identity Federation Be a Concern?

3D Virtual Worlds are being used for education and training purposes in a cross-disciplinary way. However, its widespread adoption, particularly in formal learning contexts, is far from being a reality due a broad range of technological challenges. In this reflection paper, our main goal is to argue why and how identity federation should be discussed and adopted as a solution to several barrier...

متن کامل

A Framework for Problem-Based Learning Activities in Virtual Worlds

Problem-based Learning (PBL) is an educational approach based on the principles of constructivism, in which students learn by addressing authentic problems reflecting on their experiences. Virtual Worlds (VWs) are a promising educational medium that has the affordances to support constructivist learning and may be used to extend PBL activities in a more experiential way. In this paper we propos...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2013